Roleplaying Magical Effects at Curious Pastimes Events

Quick reference guide for the effects of the spells and how to react to them. Read the CP rules for full details. This is not a complete list of all spells, simply a list of all spells and powers likely to be slung in your direction in the field!The guide breaks down really easy:


 * Spell/Power: This is the name of the spell, or the “call” made.


 * Effect: What does it do to you?
 * Armour: Does your armour protect you?
 * Damage: Does it do damage? How much?

Some of these powers have a few extra rules to clarify here:
you CANNOT resist it in ANY way shape or form. another combatant lands on you as a “Corporeal Through” blow instead. If cast upon you, the easiest thing to do is just move away and don’t attack anyone. that’s a SINGLE wound to a SINGLE location. It CANNOT be used if you are unconscious/on your death count UNLESS ripped immediately. You may only have ONE regen on you at any time, though you may have another once you’ve used your first. target. This means be crafty when casting and even craftier when targeted by it. If commanded to roll, consider getting out your tobacco and rolling a cigarette, just as an example. damage done to them is then done to you instead, as “Spirit Through” to the equivalent location. This means, if you ever suspect a comrade to be under the influence of a wiley shaman, give them a friendly bonk on the head a couple of times and out that pesky possessor! 
 * Mundane : This is a NON magical, magic effect. It means
 * Retribution: When cast upon you, whatever you do to
 * Retribution: When cast upon you, whatever you do to
 * Regeneration: Regeneration allows you to regenerate ONE,
 * Command: The single word command is interpreted by the
 * Command: The single word command is interpreted by the
 * Possession: You gain control of the target, but any
 * Possession: You gain control of the target, but any