What magics can I take?

There are three main spheres of magic in the Curious Pastimes Game (as commonly known); Corporeal, Mage and Shaman. We encourage players in the Black Company to be either Soldiers, Specialists or Associates. Magic is most suitable for those who wish to play the role of Specialist or Associate.

Most magic specialists focus on one sphere but many chose a second or even a third sphere to use. Within these three spheres there are two ranks. Rank 1 is known as “lesser Corporealist/Mage/Shaman” and rank 2 is known as “greater”. Each sphere is very different so choose carefully!
 * Corporeal – Fountain of Life. If you would like to play a healer, this is the sphere for you! Healers are always in demand in the Black Company
 * Mage – Elemental Magic. If you fancy playing a more offensive magic role, this is the best for causing some damage to the enemy!
 * Shaman – Spirit Magic. This is the most difficult to use effectively and is more useful for a sneaky character NB: Players with rank 1 magic can only wear medium armour at a maximum. Rank 2 magic limits the player to light armour. Magic requires learning a lot of spells.

Is that the only magic I can take?
Not at all. There are three other lesser known but very powerful spheres of magic. These must be learned in character and are only mentioned here because in order to learn them, you must take Rank 2 in one of the relevant normal spheres during character creation. For more information, speak with Senior Specialist Hands in game. For character creation purposes, the following are suggested if you are interested in any of the lesser known spheres;
 * Thaumaturgy (Magical items and constructs) – Rank 2 Corporeal & Rank 1 Mage
 * Necromancy – Rank 2 Corporeal & Rank 1 Shaman
 * Demonology – Rank 2 Mage & Rank 1 Shaman

And that’s all the different types of magic, right?
Not quite yet! If none of those are the right magic for you, you can always become a Ritualist. It is worth mentioning however, that the Black Company usually contracts these people in as Associates. These characters enter the ritual circle on a regular basis to aid in magical workings, which is a very dangerous role to play! It also demands a high level of roleplaying and is not for beginners to LARP.

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