Is it just a bunch of mates or can anyone join?

The books stress the fellowship between the characters. Just like soldiers in the real world ‘Foreign Legion’, the Unit is their family and everyone is a brother or sister. It doesn't matter what your character did before you joined the Company, once you have been initiated you’re one of the family no matter what. As the years have passed, players have come and gone and so these days not everyone in the group knows each other. But the Company ethos is such, that once you are in, you as much part of the group as any of the veterans.

If you desperately want to play a new recruit who is a malinger, malcontent or mutineer, let the sergeants know in advance to talk you through what to expect and how your character concept can be best accommodated. We want everyone to have fun and don’t want to curb anyone’s play, but such characters do require some forethought, to ensure that you don’t get disappointed by getting executed in the first five minutes or spoil the game for anyone else.

At the end of the day, we are looking for a game that has strong camaraderie and this does mean there is strong emphasis on team building and group activities. If you really want to be a loner then you should consider just being an associate member, which is much more suited to individual rather than team play..

In the Curious Pastimes events, it is possible to play non-human characters. We ask that should you wish to play a non-human and be with the Black Company group, that you play an Associate.

Back to: All You Need to Know About the Black Company